Contra III - The Alien Wars - SNES





If you owned a Super Nintendo back in the 90s, you probably had your fair share of frustrating yet unforgettable moments with Contra III – The Alien Wars. Released in 1992 by Konami, this was the kind of game that didn’t forgive mistakes. One wrong move, and boom — you were dead. And yet, despite the rage and broken controllers it caused, it remains one of the most beloved titles on the SNES library.

This article takes a nostalgic, fun, and slightly informal deep dive into Contra III – The Alien Wars, exploring why it became a staple of 16-bit gaming and why we’re still talking about it decades later.





A Quick Look at the Story (Because That Wasn’t the Main Point)

The plot was never what made Contra special. In Contra III – The Alien Wars, aliens invade Earth in the year 2636, and of course, only two insanely ripped commandos — Jimbo and Sully (descendants of the original Contra heroes) — stand between humanity and annihilation.

It was a basic good-vs-evil setup, but let’s be real: no one played Contra for the story. The storyline was just an excuse to blast through endless waves of enemies, giant alien monsters, and screen-filling bosses.


The Gameplay: Fast, Brutal, and Addictive

The magic of Contra III – The Alien Wars wasn’t in the narrative; it was in the gameplay. It was pure run-and-gun chaos from the very first second.


  • One-hit deaths: Unlike other platformers where you had a health bar, Contra didn’t forgive anything. Touch an enemy, bullet, or fireball? Dead. Miss a jump? Dead. Stand still for a second? Also dead.

  • Weapons galore: The game gave you awesome weapons like the Spread Gun, Flame Thrower, Homing Missiles, and the powerful Laser. The thrill of catching that shiny weapon upgrade mid-battle was unmatched.

  • Smart mechanics: You could carry two weapons and switch between them, which was a lifesaver when things got hectic (and trust me, they always did).


It wasn’t just about shooting everything that moved — it was about precision, memorization, and pure reflex.


The Co-op Experience: Friendship or War?

One of the best things about Contra III – The Alien Wars was its two-player co-op mode. Playing alone was tough enough, but when you added a friend, things got chaotic in the best way possible.

There was laughter, screaming, and plenty of finger-pointing when someone “accidentally” stole the weapon upgrade or wasted the last continue. And let’s not forget the pain of watching your buddy lose all their lives in the first few levels, forcing you to carry the team.

It was cooperative, but it also secretly tested friendships. Many kids found out if their best friend was truly reliable in a battle against aliens.


Levels That Stuck in Our Memory

Every stage in Contra III – The Alien Wars felt unique and memorable, pushing players to adapt to new challenges.


Stage 1: Urban Chaos

You started in a city under siege. Buildings burned, aliens swarmed the streets, and chaos unfolded everywhere. It was the perfect warm-up — intense, but manageable enough to ease you in.


Stage 2: Top-Down Madness

The infamous overhead level. This stage split the fanbase — some loved the fresh perspective, others hated it. But it forced players to think differently, dodging projectiles from all directions while spinning the screen around.


Stage 3: The Motorcycle Mayhem

This level was pure adrenaline. Racing across highways on futuristic bikes, you fought off enemies while dodging bombs and obstacles. Few games at the time delivered this kind of fast-paced spectacle.


Stage 4: Alien Lair

Creepy, slimy, and filled with monstrous bosses. This stage was where Contra’s alien horror vibes really shined. The atmosphere felt ripped out of a sci-fi action movie.


Stage 5: The Factory Inferno

Industrial machines, flames, and enemies everywhere. It was brutal, and it made you feel like you were always seconds away from being crushed or burned alive.


Stage 6: The Final Battle

By the time you reached the last level, your palms were sweaty, your heart racing, and your continues almost gone. The final showdown against Red Falcon was an unforgettable clash that tested every ounce of your skill.



Boss Battles That Defined the Game

One thing Contra III – The Alien Wars did better than most games of its time was epic boss fights. These weren’t small enemies that took a few extra hits — they were massive, screen-filling nightmares designed to crush your confidence.

From the giant mutant turtle in the first stage to the alien monstrosities that looked straight out of a horror flick, every boss fight demanded precision and strategy. And when you finally defeated them? Pure satisfaction.



The Soundtrack: Adrenaline in 16-Bit Form

Let’s not forget the soundtrack. Konami nailed it with high-energy, pulse-pounding tracks that perfectly matched the action.

Every level had its own unique tune that amped up the intensity. Whether you were blasting aliens in the streets or dodging lasers in a factory, the music pushed you to keep going. It wasn’t just background noise — it was part of the experience.

Difficulty: Why We Loved (and Hated) It

Let’s be honest: Contra III – The Alien Wars was insanely hard. Some kids never even made it past the first stage. But that difficulty was part of its charm.

It wasn’t about casually playing for fun — it was about proving to yourself (and your friends) that you could master it. Beating the game felt like climbing a mountain. It demanded patience, memorization, and lightning-fast reflexes. And that sense of accomplishment is exactly why so many players still remember it.



Why Contra III Still Holds Up Today

So why does Contra III – The Alien Wars still matter in 2025? A few reasons:

  1. Timeless gameplay: The run-and-gun formula still feels exciting and satisfying.

  2. Co-op fun: Couch co-op may not be as common today, but Contra remains one of the best examples of why it’s amazing.

  3. Challenge: Modern games often hold your hand. Contra didn’t. It pushed you to get better, and that’s something gamers still appreciate.

  4. Legacy: It’s not just another SNES game — it’s a cornerstone of Konami’s golden era and a symbol of 90s gaming culture.



Final Thoughts

Contra III – The Alien Wars is more than just a difficult SNES game. It’s a piece of gaming history that defined what it meant to be a hardcore player in the 90s. It tested our patience, strengthened (or destroyed) friendships, and gave us some of the most memorable boss battles of the era.

Even today, firing it up on an emulator or a retro console brings back that same mix of frustration and excitement. And let’s be real — isn’t that exactly what makes retro gaming so special?

If you’ve never played it, do yourself a favor and give it a shot. Just don’t blame me when you run out of lives in the first ten minutes.